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Info

Breathing Paper



Date: Mar - Apr 2026

Duration: 5 weeks


Team/Role: Group (2 Members) · Interaction Designer, Concept Developer, and Physical Computing Support


Key Contributions:

· Concept development

· Interaction logic design

· Physical prototype planning

· Arduino workflow planning

· Scenario-based video direction

· Project proposal and report writing

Breathing Paper



Date: Mar - Apr 2026

Duration: 5 weeks


Team/Role: Group (2 Members) · Interaction Designer, Concept Developer, and Physical Computing Support


Key Contributions:

· Concept development

· Interaction logic design

· Physical prototype planning

· Arduino workflow planning

· Scenario-based video direction

· Project proposal and report writing




Breathing Paper is an interactive breathing companion designed for waiting and high-stress public spaces.


It uses a shape-changing paper structure to translate breathing rhythm into a tactile, visible motion. Through a touch-based interaction, the device shifts from a subtle idle state to a more guided breathing pace, helping users slow down and regain a sense of control.


The project explores how physical computing, paper mechanics, and scenario-based storytelling can turn anxious moments of waiting into small, embodied moments of regulation.




Breathing Paper is an interactive breathing companion designed for waiting and high-stress public spaces.


It uses a shape-changing paper structure to translate breathing rhythm into a tactile, visible motion. Through a touch-based interaction, the device shifts from a subtle idle state to a more guided breathing pace, helping users slow down and regain a sense of control.


The project explores how physical computing, paper mechanics, and scenario-based storytelling can turn anxious moments of waiting into small, embodied moments of regulation.

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